

The amulet is The Blue Stone "Toris Mejistos", which gives. And the place starts at a depth of 67 while Sauron is waiting on 99, so it's a long way to go.Īnyway, I recall and walk back to Lothlorien. If you reset your recall to a dungeon other than Angband, you'll annoyingly enough have to walk all the way to Angband again, enter through the staircase, and recall while in there be sure to not answer yes to the "reset recall depth" prompt or you'll have to walk all the way down again! That said, methods that let you quickly skip dungeon levels will not work in here either. One of those rules is that it restricts recall you can't reset your recall to Angband from somewhere else, and you can't use the recaller services in towns to directly go there either. This is the final destination in the game, and it's a rather difficult dungeon that uses a couple of special rules. Teleporting eventually puts me in a favorable position where I only have to escape from a couple leviathans that summon hydras. I just run away while they're duking it out and again make it out alive, but wtf I'm not finding Numenor Next ambush spawns Moby Dick, whom I'll certainly not want to fight.

Teleport to the edge, and there's a couple wavelords which somehow get spawned coaligned, but also fastitocalons and lesser kraken. Problem is, I've forgotten where Numenor is, and get ambushed again, complete with a "Bwarharharharhar!" message from the game.

They cast a couple spells and my anti-magic field prevents some of the other spells they try to cast, then I get off the map and escape. So I read teleportation to move to the edge of the map, and there are several 15-headed hydras and a Karin. Which promptly happens, and I can see a level 94 seahorse and a level 67 leviathan, among other things. The power of the creatures living in the ocean is enormous, and if we get ambushed, we're really in for it. Numenor is way over to the west, right in the middle of the deep water, also known as the most dangerous world map terrain in existence. I stock up on healing potions and get even more magic mapping scrolls, and then it's time for this perilous trek! I have no idea why, maybe the water in that cave is supposedly only on the ground and Mirilith is swimming in it? But the next dungeon we're gonna do is definitely completely underwater, and it's also much longer and more dangerous.īack in Lothlorien, I use the Iron Helm of Knowledge to determine that the ring is a heavily cursed artifact, which produces an antimagic shell and drains experience and conveys teleportitis and fills me with the black breath and carries an ancient foul curse and holy shit I never saw a randart as evil as this one Anyway, I prepare by buying a whole lot of teleportation and magic mapping scrolls, then decide to do a pit stop in Bree to check the merchants there. You know what, somehow I wasn't taking any drowning damage at all. Basically, Possession is similar to polymorphing in NetHack, except that it's permanent and you may permanently lose your ability to transform back into your human form, and it also has a couple of other disadvantages, so I won't do that right now. What he does drop is a Moonstone Ring, but that's certainly not the one we're looking for! And he also dropped a corpse if our Possession skill were higher, we could try to incarnate into him and thereby become him, which seems to be what most possessor characters eventually want to do. Anyway, I walk over to him, whack him a couple of times and he dies without ever doing anything but there's no One Ring of course. Hmm, that description somehow sounds a bit like dnethack's elder priest. A vile creature which seems to consist mostly of tentacles, it seeks to drag people to their doom in the water.
